The game uses some new ideas in FPS gaming, like avoiding combat and running away. Before anybody jumps to conclusions, let me tell you the game does not preach non-violence, it merely suggests that you avoid it for as long as possible, and when necessary, smack the living crap out of your enemies. Surprisingly, it works. A few hours into the game and you will run away from trouble even though your inner FPS veteran calls you chicken. Now let s get into the details about the game.
You play a runner called Faith, in a city where information exchange is prohibited. The entire city is under surveillance, information is far more important in the future and that s where the runners come in place. The runner is basically a messenger, who is agile and athletic enough to overcome most obstacles and make sure that the information is passed on undetected by the authorities. The runner concept reminds me of James Cameron s "Dark Angel", yeah the one that introduced the world to Jessica Alba (*yeah, let's all thank James for this beautiful contribution).
The plot is not the game forte, as 15 mins into the game and your sister is framed for murder. You have to help her prove her innocence. It's so 1980s, I am sure David Hasselhoff couldn't digest it. The plot goes through the usual twists and turns. There is an emotional side to it as well as some surprises, but nothing that will keep you connected to the character or even remotely interested.
The plot is not the game forte, as 15 mins into the game and your sister is framed for murder. You have to help her prove her innocence. It's so 1980s, I am sure David Hasselhoff couldn't digest it. The plot goes through the usual twists and turns. There is an emotional side to it as well as some surprises, but nothing that will keep you connected to the character or even remotely interested.
No comments:
Post a Comment